Exemple #1
0
        public PolyCurveSO Create(SOMaterial defaultMaterial)
        {
            if (curve == null)
            {
                LineGenerator gen = new LineGenerator()
                {
                    Start = Vector3.zero, End = 10.0f * Vector3.up, StepSize = 0.1f
                };
                gen.Generate();
                curve = new DCurve3();
                gen.Make(curve);
            }

            // assumes type identifier is something like BlahBlahSO
            root = new GameObject(UniqueNames.GetNext(Type.identifier.Remove(Type.identifier.Length - 2)));

            if (EnableLineRenderer)
            {
                LineRenderer ren = root.AddComponent <LineRenderer>();
                ren.startWidth    = ren.endWidth = 0.05f;
                ren.useWorldSpace = false;
            }

            AssignSOMaterial(defaultMaterial);       // need to do this to setup BaseSO material stack
            Material useMaterial = CurrentMaterial;

            Create_internal(useMaterial);

            UpdateGeometry();

            increment_timestamp();

            return(this);
        }