public void Update()
    {
        if (camera == null)
        {
            return;
        }

        Transform transform = camera.transform;

        Vector2 position2D = LightingPosition.GetPosition2D(transform.position);
        Vector2 scale2D    = transform.lossyScale;
        float   rotation2D = LightingPosition.GetRotation2D(transform);
        float   size2D     = camera.orthographicSize;

        bool update = false;

        if (position != position2D)
        {
            position = position2D;

            update = true;
        }

        if (scale != scale2D)
        {
            scale = scale2D;

            update = true;
        }

        if (rotation != rotation2D)
        {
            rotation = rotation2D;

            update = true;
        }

        if (size != size2D)
        {
            size = size2D;

            update = true;
        }

        if (update)
        {
            worldPolygon = null;
        }
    }
        public static void SetPass(Light2D lightObject, LayerSetting layer)
        {
            light       = lightObject;
            lightSize   = Mathf.Sqrt(light.size * light.size + light.size * light.size);
            lightOffset = -light.transform2D.position;

            effectLayer = layer.shadowEffectLayer;

            objectOffset = Vector2.zero;

            effectPolygons.Clear();

            softShadowObjects = layer.shadowEffect == LightLayerShadowEffect.SoftObjects;

            softShadow = softShadowObjects || layer.shadowEffect == LightLayerShadowEffect.SoftVertex;

            if (lightObject.IsPixelPerfect())
            {
                Camera camera = Camera.main;

                Vector2 pos = LightingPosition.GetPosition2D(-camera.transform.position);

                drawOffset = light.transform2D.position + pos;
            }
            else
            {
                drawOffset = Vector2.zero;
            }

            if (layer.shadowEffect == LightLayerShadowEffect.Projected)
            {
                drawMode = 2;

                GenerateEffectLayers();
            }
            else if (softShadow)
            {
                drawMode = 1;
            }
            else if (layer.shadowEffect == LightLayerShadowEffect.SpriteProjection)
            {
                drawMode = 3;
            }
            else
            {
                drawMode = 0;
            }
        }
Exemple #3
0
        static public void Draw(Light2D light, Camera camera)
        {
            if (light.Buffer == null)
            {
                return;
            }

            if (light.isActiveAndEnabled == false)
            {
                return;
            }

            if (light.InAnyCamera() == false)
            {
                return;
            }

            Vector2 pos  = LightingPosition.GetPosition2D(-camera.transform.position);
            Vector2 size = new Vector2(light.size, light.size);

            if (light.IsPixelPerfect())
            {
                size = LightingRender2D.GetSize(camera);
                pos  = Vector2.zero;
            }
            else
            {
                pos += light.transform2D.position;
            }

            Color lightColor = light.color;

            lightColor.a = light.color.a / 2;

            Material material = Lighting2D.materials.GetLight();

            material.mainTexture = light.Buffer.renderTexture.renderTexture;
            material.SetColor("_TintColor", lightColor);

            Rendering.Universal.Texture.Draw(material, pos, size, 0);
        }
Exemple #4
0
    public void UpdateLight(Light2D id, MeshMode meshMode)       // Camera
    {
        if (meshModeMaterial != meshMode.materials)
        {
            meshModeMaterial = meshMode.materials;

            ClearMaterial();
        }

        if (meshModeShader != meshMode.shader)
        {
            meshModeShader = meshMode.shader;

            ClearMaterial();
        }

        Material[] materials = GetMaterials();

        if (materials == null)
        {
            return;
        }

        if (id.IsPixelPerfect())
        {
            Camera camera = Camera.main;

            Vector2 cameraSize     = LightingRender2D.GetSize(camera);
            Vector2 cameraPosition = LightingPosition.GetPosition2D(-camera.transform.position);

            transform.position = new Vector3(cameraPosition.x, cameraPosition.y, id.transform.position.z);

            transform.localScale = new Vector3(cameraSize.x, cameraSize.y, 1);
        }
        else
        {
            transform.position = id.transform.position;

            transform.localScale = new Vector3(id.size, id.size, 1);
        }

        transform.rotation = Quaternion.Euler(0, 0, 0);
        // transform.rotation = id.transform.rotation; // only if rotation enabled

        if (id.Buffer != null && meshRenderer != null)
        {
            Color lightColor = id.color;
            lightColor.a = id.meshMode.alpha;

            for (int i = 0; i < materials.Length; i++)
            {
                if (materials[i] == null)
                {
                    continue;
                }

                materials[i].SetColor("_TintColor", lightColor);
                materials[i].color = lightColor;

                materials[i].mainTexture = id.Buffer.renderTexture.renderTexture;
            }

            id.meshMode.sortingLayer.ApplyToMeshRenderer(meshRenderer);

            meshRenderer.sharedMaterials = GetMaterials();

            meshRenderer.enabled = true;

            meshFilter.mesh = GetMeshLight();
        }
    }