//Texture2D texture public void Initialize(Animation animation, Vector2 position) { bossPosition = position; bossAnimation = animation; bossActive = true; bossDamage = 10; bossHealth = 10; }
// Initialize the player public void Initialize(Animation animation, Vector2 position) { PlayerAnimation = animation; // Set the starting position of the player around the middle of the screen and to the back Position = position; // Set the player to be active Active = true; // Set the player health Health = 100; }
public void Initialize(Animation animation, Vector2 position) { // Load the enemy ship texture EnemyAnimation = animation; // Set the position of the enemy Position = position; // We initialize the enemy to be active so it will be update in the game Active = true; // Set the health of the enemy Health = 15; // Set the amount of damage the enemy can do Damage = 10; // Set how fast the enemy moves enemyMoveSpeed = 6f; // Set the score value of the enemy Value = 100; }
private void AddExplosion(Vector2 position) { Animation explosion = new Animation(); explosion.Initialize(explosionTexture, position, 134, 134, 12, 45, Color.White, 1f, false); explosions.Add(explosion); }
private void AddEnemy() { // Create the animation object Animation enemyAnimation = new Animation(); // Initialize the animation with the correct animation information enemyAnimation.Initialize(enemyTexture, Vector2.Zero, 110, 45, 8, 30, Color.White, 1f, true); // Randomly generate the position of the enemy Vector2 position = new Vector2(GraphicsDevice.Viewport.Width + enemyTexture.Width / 2, random.Next(100, GraphicsDevice.Viewport.Height - 100)); // Create an enemy Enemy enemy = new Enemy(); // Initialize the enemy enemy.Initialize(enemyAnimation, position); // Add the enemy to the active enemies list enemies.Add(enemy); }
protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); IsMouseVisible = true; btnPlay = new cButton(Content.Load<Texture2D>("playJet"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(350,300)); btnHelp = new cButton(Content.Load<Texture2D>("help"), graphics.GraphicsDevice); btnHelp.setPosition(new Vector2(350,350)); btnExit = new cButton(Content.Load<Texture2D>("exitJet"), graphics.GraphicsDevice); btnExit.setPosition(new Vector2(350,400)); btnBack = new cButton(Content.Load<Texture2D>("backOption"), graphics.GraphicsDevice); btnBack.setPosition(new Vector2(490,220)); //mission brief missionBriefLvl1 = Content.Load<Texture2D>("missionBriefPng"); missionBriefLvl1Rect = new Rectangle(630, -20, missionBriefLvl1.Width, missionBriefLvl1.Height); //pause pausedTexture = Content.Load<Texture2D>("Paused"); pausedRectangle = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); btnResume = new cButton(Content.Load<Texture2D>("resume"), graphics.GraphicsDevice); btnResume.setPosition(new Vector2(350, 225)); btnQuit = new cButton(Content.Load<Texture2D>("ExitJet"), graphics.GraphicsDevice); btnQuit.setPosition(new Vector2(350, 275)); //mission Complete missionCompleteTexture = Content.Load<Texture2D>("missionComplete"); missionCompleteRectangle = new Rectangle(0,0, missionCompleteTexture.Width, missionCompleteTexture.Height); btnProceed = new cButton(Content.Load<Texture2D>("proceed"), graphics.GraphicsDevice); btnProceed.setPosition(new Vector2(350, 225)); //Game Over gameOverTexture = Content.Load<Texture2D>("gameOverArt"); gameOverRectangle = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); btnMainMenu = new cButton(Content.Load<Texture2D>("mainMenu"), graphics.GraphicsDevice); btnMainMenu.setPosition(new Vector2(300, 225)); btnRetry = new cButton(Content.Load<Texture2D>("retry"), graphics.GraphicsDevice); btnRetry.setPosition(new Vector2(450, 225)); //victory -game finish victoryTexture = Content.Load<Texture2D>("victoryArt"); victoryRectangle = new Rectangle(0,0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); btnMainMenuVictory = new cButton(Content.Load<Texture2D>("mainMenu2"), graphics.GraphicsDevice); btnMainMenuVictory.setPosition(new Vector2(350, 320)); //load HealthBar HpTexture = Content.Load<Texture2D>("HpBar"); HpPosition = new Vector2(10, 400); HpRectangle = new Rectangle(0, 0, HpTexture.Width, HpTexture.Height); HpFrameTexture = Content.Load<Texture2D>("HpFrame"); HpFramePosition = new Vector2(10, 400); //level music levelOneMusic = Content.Load<Song>("Sounds/level1Sound"); //PlayMusic(levelOneMusic); levelTwoMusic = Content.Load<Song>("Sounds/level2Sound"); // Load the player resources Animation playerAnimation = new Animation(); Texture2D playerTexture = Content.Load<Texture2D>("planeFlying"); playerAnimation.Initialize(playerTexture, Vector2.Zero, 120, 40, 8, 30, Color.White, 1f, true); Vector2 playerPosition = new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y + GraphicsDevice.Viewport.TitleSafeArea.Height / 2); player.Initialize(playerAnimation, playerPosition); //load the boss resources Animation bossAnimation = new Animation(); Texture2D bossTexture = Content.Load<Texture2D>("bossAnimation"); bossAnimation.Initialize(bossTexture, Vector2.Zero, 77, 60, 8, 60, Color.White, 1f, true); Vector2 bossPosition = new Vector2(700, 200); bossFinal.Initialize(bossAnimation, bossPosition); //projectiles projectileTexture = Content.Load<Texture2D>("orangeLaser"); projectileTextureEnemy = Content.Load<Texture2D>("redLaser"); projectileTextureBoss = Content.Load<Texture2D>("fireBall"); //enemy content enemyTexture = Content.Load<Texture2D>("enemySpriteUpdated"); // Load the parallaxing background bgLayer1.Initialize(Content, "mainBgUpdated", GraphicsDevice.Viewport.Width, -1); bgLayer2.Initialize(Content, "cloud1", GraphicsDevice.Viewport.Width, -2); bgLayer3.Initialize(Content, "cloud2", GraphicsDevice.Viewport.Width, -3); mainBackground = Content.Load<Texture2D>("moon"); //level 2 parallaxing background bgLayer1Lvl2.Initialize(Content, "level2/level2MainBgFinal", GraphicsDevice.Viewport.Width, -1); bgLayer2Lvl2.Initialize(Content, "cloud1", GraphicsDevice.Viewport.Width, -2); bgLayer3Lvl2.Initialize(Content, "cloud2", GraphicsDevice.Viewport.Width, -3); //explosion explosionTexture = Content.Load<Texture2D>("explosion"); //load the jet gun sound gunSound = Content.Load<SoundEffect>("Sounds/gunSound"); //explode explodeSound = Content.Load<SoundEffect>("Sounds/Explode"); //menu takingOff SOund takingOffJet = Content.Load<SoundEffect>("Sounds/takingOff"); //player hit sound playerHitSound = Content.Load<SoundEffect>("Sounds/ricochet/ricochet1"); rain = new ParticleGenerator(Content.Load<Texture2D>("rain"), graphics.GraphicsDevice.Viewport.Width, 50); }