Exemple #1
0
    void CheckLight()
    {
        hits              = Physics.OverlapSphere(playerTransform.position, maxLightCheckRadius, lightLayer, QueryTriggerInteraction.Collide);
        hitCount          = hits.Length;
        lightStrengthGoal = 0f;
        if (hitCount > 0)
        {
            for (counter = 0; counter < hitCount; counter++)
            {
                lightSource        = hits[counter].GetComponent <LightSource>();
                lightStrengthGoal += lightSource.LightStrength(playerTransform.position);
            }
        }
        lightStrengthGoal += torch.LightStrength(torch.transform.position);
        lightStrengthGoal  = Mathf.Clamp01(lightStrengthGoal);
        lightStrength      = Mathf.SmoothDamp(lightStrength, lightStrengthGoal, ref lightVelocity, lightDamp * Time.deltaTime);

        lightSlider.value = lightStrength;

        if (lightStrength <= 0f)
        {
            wEvent.EndTheGame();
        }
    }