Exemple #1
0
    /// <summary>
    /// Detects if fish is no longer close to another light
    /// </summary>
    private void OnLightExit(GameObject lightObject)
    {
        LightSource lightSource = lightObject.GetComponentInParent <LightSource>();

        if (lightSource)
        {
            if (lightSource.CompareTag("Fish"))
            {
                if (!ignoreFishOfSameType || lightSource.gameObject.layer != gameObject.layer)
                {
                    // Inform subclasses that the NPC went out of sight
                    NPCOutOfSight(lightSource.transform);
                    string otherID = lightSource.GetComponent <AbstractFish>().GetID();
                    RemoveAction(otherID);
                }
            }
            else if (lightSource.CompareTag("Player"))
            {
                // Player id = -1
                RemoveAction("-1");
            }
        }
        if (lightObject.CompareTag("Flare"))
        {
            // Stop reacting to the flare
            RemoveAction("-2");
        }
    }
Exemple #2
0
    private void OnConsumedLightSource(LightSource consumedLightSource)
    {
        // If the player ate a fish
        if (consumedLightSource.CompareTag("Fish"))
        {
            FlashColor(probeColorEatFish, eatFlashDuration);
        }

        // If the player collected a pickup (yellow ball)
        if (consumedLightSource.CompareTag("Pickup"))
        {
            FlashColor(probeColorEatPickup, eatFlashDuration);
        }
    }
    /// <summary>
    /// Invoked when the player is hit by a light source that is stronger than him
    /// </summary>
    protected override void OnKnockback(LightSource enemyLightSource)
    {
        // Calculate a knockback force pushing the player away from the enemy fish
        Vector2 distance  = (Transform.position - enemyLightSource.Transform.position);
        Vector2 knockback = distance.normalized * movementBean.KnockbackForce;

        Rigidbody.velocity = Vector3.zero;
        Rigidbody.AddForce(knockback, ForceMode.Impulse);

        // If the player was hit by a fish
        if (enemyLightSource.CompareTag("Fish"))
        {
            GameObject.Instantiate(movementBean.FishHitParticles, transform.position, Quaternion.Euler(0, 0, 0));
            controllerRumble.PlayerHitByFish();
        }

        movementBean.LastTimeHit = Time.time;
    }
Exemple #4
0
    /// <summary>
    /// Called when the player is hit by a light source that is stronger than him
    /// </summary>
    public override void Knockback(LightSource enemyLightSource)
    {
        // Calculate a knockback force pushing the player away from the enemy fish
        Vector2 distance  = (Transform.position - enemyLightSource.Transform.position);
        Vector2 knockback = distance.normalized * knockbackForce;

        Rigidbody.velocity = Vector3.zero;
        Rigidbody.AddForce(knockback, ForceMode.Impulse);

        // If the player was hit by a fish
        if (enemyLightSource.CompareTag("Fish"))
        {
            // Instantiate hit particles
            GameObject.Instantiate(fishHitParticles, transform.position, Quaternion.Euler(0, 0, 0));
            FlashColor(probeColorHit, hitFlashDuration);

            // Rumble the controller when the player hits a fish.
            controllerRumble.PlayerHitByFish();
        }

        // The player was just hit
        lastTimeHit = Time.time;
    }
    private void OnConsumedLightSource(LightSource consumedLightSource)
    {
        // If the player ate a fish
        if (consumedLightSource.CompareTag("Fish"))
        {
            FlashColor(probeColorEatFish, eatFlashDuration);
        }

        // If the player collected a pickup (yellow ball)
        if (consumedLightSource.CompareTag("Pickup"))
        {
            FlashColor(probeColorEatPickup, eatFlashDuration);
        }
    }
    /// <summary>
    /// Called when the player is hit by a light source that is stronger than him
    /// </summary>
    public override void Knockback(LightSource enemyLightSource)
    {
        // Calculate a knockback force pushing the player away from the enemy fish
        Vector2 distance = (Transform.position - enemyLightSource.Transform.position);
        Vector2 knockback = distance.normalized * knockbackForce;

        Rigidbody.velocity = Vector3.zero;
        Rigidbody.AddForce(knockback, ForceMode.Impulse);

        // If the player was hit by a fish
        if (enemyLightSource.CompareTag("Fish"))
        {
            // Instantiate hit particles
            GameObject.Instantiate(fishHitParticles, transform.position, Quaternion.Euler(0, 0, 0));
            FlashColor(probeColorHit, hitFlashDuration);

            // Rumble the controller when the player hits a fish.
            controllerRumble.PlayerHitByFish();
        }

        // The player was just hit
        lastTimeHit = Time.time;
    }