void OnTriggerEnter2D(Collider2D collision) { ScoreService scoreService = ScoreService.getInstance(); Debug.Log(collision.tag); if (collision.gameObject.CompareTag("Player1")) { DifficultyService.difficulty = 2; LifeService.player1Life = 3; LifeService.player2Life = 3; SceneManager.LoadScene(isCoop? "Cinematica":"GanarFalsa"); } else if (collision.gameObject.CompareTag("Player2")) { DifficultyService.difficulty = 2; LifeService.player1Life = 3; LifeService.player2Life = 3; SceneManager.LoadScene(isCoop? "Cinematica":"GanarReal"); } else if (collision.gameObject.CompareTag("Target")) { Debug.Log("Missed"); PickableObject target = collision.gameObject.GetComponent <PickableObject> (); if (target.isCatchable != player.isCatcher) { if (player.isPlayerOne) { scoreService.increasePlayer1Score(target.score); } else { scoreService.increasePlayer2Score(target.score); } } else if (target.canDamage) { if (player.isPlayerOne) { scoreService.decreasePlayer1Score(target.score); lifeService.player1LosesLife(); } else { scoreService.decreasePlayer2Score(target.score); lifeService.player2LosesLife(); } target.canDamage = false; Swapper.upperScreenCanCatch = !Swapper.upperScreenCanCatch; Destroy(collision.gameObject); } } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.CompareTag("Target")) { Debug.Log("Target hitted!"); PickableObject target = collision.gameObject.GetComponent <PickableObject> (); bool playerHasZeroLives = false; if (target.isCatchable == isCatcher) { if (isPlayerOne) { scoreService.increasePlayer1Score(target.score); } else { scoreService.increasePlayer2Score(target.score); } } else if (target.canDamage) { if (isPlayerOne) { scoreService.decreasePlayer1Score(target.score); playerHasZeroLives = lifeService.player1LosesLife(); } else { scoreService.decreasePlayer2Score(target.score); playerHasZeroLives = lifeService.player2LosesLife(); } Debug.Log("Swap"); Swapper.upperScreenCanCatch = !Swapper.upperScreenCanCatch; } target.canDamage = false; target.PlaySound(); Destroy(collision.gameObject); } }