void Start() { _positions = new PositionService(compute, capacity); _velocities = new VelocityService(compute, capacity); _lifes = new LifeService(compute, capacity); _velSimulation = new VelocitySimulation(compute, _velocities); _posSimulation = new PositionSimulation(compute, _velocities, _positions); }
public RotationService(ComputeShader c, VelocityService v, LifeService l, float radius, Vector2 angularSpeedRange) { Count = v.V0.count; _compute = c; _velocities = v; _lifes = l; _kernelVelocityBasedRotate = c.FindKernel(KERNEL_VELOCITY_BASED_ROTATE); _data = new Vector4[Count]; _rotations = new ComputeBuffer(Count, Marshal.SizeOf(typeof(Vector4))); for (var i = 0; i < Count; i++) { _data[i] = QuaternionExtension.IDENTITY; } Upload(); ShaderUtil.CalcWorkSize(Count, out SimSizeX, out SimSizeY, out SimSizeZ); _angularSpeedData = new float[ShaderConst.WARP_SIZE]; _angularSpeed = new ComputeBuffer(_angularSpeedData.Length, Marshal.SizeOf(typeof(float))); UpdateAngularSpeed(angularSpeedRange); }
public LifeController(WebMazeContext context, IMapper mapper, AccidentRepository accidentRepository, AdressRepository addressRepository, CitizenUserRepository citizenUserRepository, VictimRepository victimRepository, HouseDestroyedInFireRepository houseDestroyedInFireRepository, FireDetailRepository fireDetailRepository, CriminalOffenceArticleRepository criminalOffenceArticleRepository, CriminalOffenderRepository criminalOffenderRepository, LifeService lifeService) { this.context = context; this.accidentRepository = accidentRepository; this.addressRepository = addressRepository; this.citizenUserRepository = citizenUserRepository; this.victimRepository = victimRepository; this.fireDetailRepository = fireDetailRepository; this.houseDestroyedInFireRepository = houseDestroyedInFireRepository; this.criminalOffenceArticleRepository = criminalOffenceArticleRepository; this.criminalOffenderRepository = criminalOffenderRepository; this.lifeService = lifeService; this.mapper = mapper; }
void Start() { lifeService = FindObjectOfType <LifeService> (); }
// Use this for initialization void Start() { scoreService = ScoreService.getInstance(); lifeService = FindObjectOfType <LifeService> (); }
void Start() { _positions = new PositionService(compute, capacity); _lifes = new LifeService(compute, capacity); }