// Start is called before the first frame update
    void Start()
    {
        playerCurrentLives = playerMaxLives;

        lifePanel.SetMaxLives(playerMaxLives);

        if (levelList.Length == 0)
        {
            Utils.Error("GameManager: Level List must have at least one level");
            return;
        }

        SceneManager.LoadScene(levelList[currentLevel], LoadSceneMode.Additive);

        if (drunkIndicator)
        {
            indicatorOrigHeight = drunkIndicator.sizeDelta.y;
        }

        Reset();
    }