// Start is called before the first frame update void Start() { playerCurrentLives = playerMaxLives; lifePanel.SetMaxLives(playerMaxLives); if (levelList.Length == 0) { Utils.Error("GameManager: Level List must have at least one level"); return; } SceneManager.LoadScene(levelList[currentLevel], LoadSceneMode.Additive); if (drunkIndicator) { indicatorOrigHeight = drunkIndicator.sizeDelta.y; } Reset(); }