public void OnRabitDeath(HeroRabit rabit)
 {
     rabit.transform.position = rabitStartPos;
     if (lifePanel != null)
     {
         rabit.MinusLife();
         lifePanel.MinusLife(rabit.Lifes);
         if (rabit.Lifes == 0)
         {
             OnPlayerLose();
         }
     }
 }