Exemple #1
0
        private bool TryGetBestStepToItem(LevelView level, out Location locationToStep)
        {
            locationToStep = FindByDijkstra(level, IsToConsider, GetCost);

            return(locationToStep != default(Location));

            bool IsToConsider(Location location)
            {
                level.Player.TryGetEquippedItem(out var item);

                return(level.GetItemAt(location).HasValue&&
                       level.GetItemAt(location).AttackBonus > item.AttackBonus &&
                       level.GetItemAt(location).DefenceBonus > item.DefenceBonus);
            }

            int GetCost(Location location)
            {
                if (level.Field[location] == CellType.Wall ||
                    level.Field[location] == CellType.Trap ||
                    level.GetMonsterAt(location).HasValue)
                {
                    return(100);
                }

                if (level.GetItemAt(location).HasValue)
                {
                    level.Player.TryGetEquippedItem(out var item);

                    if (level.GetItemAt(location).AttackBonus > item.AttackBonus &&
                        level.GetItemAt(location).DefenceBonus > item.DefenceBonus)
                    {
                        return(0);
                    }

                    return(100);
                }

                if (level.Field[location] == CellType.Exit)
                {
                    return(0);
                }

                if (level.Field[location] == CellType.Empty || level.Field[location] == CellType.PlayerStart)
                {
                    return(10 - GetNeighbours(location, NeighbourType.Eight)
                           .Count(x => level.Field[x] == CellType.Trap ||
                                  level.Field[x] == CellType.Wall));
                }

                if (level.Field[location] == CellType.Hidden)
                {
                    return(10);
                }

                throw new ArgumentOutOfRangeException(nameof(location));
            }
        }
Exemple #2
0
        private static bool IsPassable(Location location, LevelView levelView)
        {
            var isObject = levelView.GetHealthPackAt(location).HasValue ||
                           levelView.GetMonsterAt(location).HasValue ||
                           levelView.GetItemAt(location).HasValue;

            var isEmpty = levelView.Field[location] == CellType.Empty ||
                          levelView.Field[location] == CellType.PlayerStart;

            return(!isObject && isEmpty);
        }
Exemple #3
0
        public static bool IsStepValid(this Location to, LevelView view)
        {
            if (to.X < 0 || to.X >= view.Field.Width ||
                to.Y < 0 || to.Y >= view.Field.Height)
            {
                return(false);
            }

            return(view.Field[to] != CellType.Trap &&
                   view.Field[to] != CellType.Wall &&
                   view.Field[to] != CellType.Exit &&
                   !view.GetMonsterAt(to).HasValue &&
                   !view.GetItemAt(to).HasValue);
        }
Exemple #4
0
        private bool TryGetBestStepToHealth(LevelView level, out Location locationToStep)
        {
            locationToStep = FindByDijkstra(level, IsToConsider, GetCost);

            return(locationToStep != default(Location));

            bool IsToConsider(Location location)
            {
                return(level.GetHealthPackAt(location).HasValue ||
                       location == _exit && _exit != default(Location) ||
                       GetNeighbours(location, NeighbourType.Four)
                       .Any(y => level.Field[y] == CellType.Hidden && _hiddenYet.Contains(y)));
            }

            int GetCost(Location location)
            {
                if (level.Field[location] == CellType.Wall ||
                    level.Field[location] == CellType.Trap ||
                    level.GetMonsterAt(location).HasValue ||
                    level.GetItemAt(location).HasValue)
                {
                    return(100);
                }

                if (level.Field[location] == CellType.Exit ||
                    level.GetHealthPackAt(location).HasValue)
                {
                    return(0);
                }

                if (level.Field[location] == CellType.Empty || level.Field[location] == CellType.PlayerStart)
                {
                    return(10 - GetNeighbours(location, NeighbourType.Eight)
                           .Count(x => level.Field[x] == CellType.Trap ||
                                  level.Field[x] == CellType.Wall));
                }

                if (level.Field[location] == CellType.Hidden)
                {
                    return(10);
                }

                throw new ArgumentOutOfRangeException(nameof(location));
            }
        }