public void ShowActorUpgrade(List <LevelUpUnitData> units) { LevelUpUIViewModel.Open(); SoundManager.PlayUI(10013, false); this.FunctionName = ResourceManager.GetIconSprite("font_gongxishengji"); this.m_datas = units; this.SetUpgradeUnits(); }
protected override void Awake() { base.Awake(); LevelUpUIViewModel.m_instance = this; }