public void originalState()
 {
     if (state == 1)
     {
         gameObject.layer = LayerMask.NameToLayer("Background");
         gameObject.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Sprites/Walls/00");
         lt.Transformer(gameObject, '1');
     }
     else
     {
         gameObject.layer = LayerMask.NameToLayer("Foreground");
         lt.Transformer(gameObject, '0');
     }
 }