public void originalState() { if (state == 1) { gameObject.layer = LayerMask.NameToLayer("Background"); gameObject.GetComponent <SpriteRenderer>().sprite = Resources.Load <Sprite>("Sprites/Walls/00"); lt.Transformer(gameObject, '1'); } else { gameObject.layer = LayerMask.NameToLayer("Foreground"); lt.Transformer(gameObject, '0'); } }