void Start()
 {
     if (gameObject.layer == LayerMask.NameToLayer("Background"))
     {
         state = 1;
     }
     originalSprite = GetComponent <SpriteRenderer>().sprite;
     lt             = GetComponentInParent <LevelTheatre>();
 }
 // Use this for initialization
 void Awake()
 {
     source = GetComponent <AudioSource>();
     lt     = GetComponentInParent <LevelTheatre>();
 }
Exemple #3
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 void Start()
 {
     lt = GetComponentInParent <LevelTheatre>();
 }