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C# (CSharp) LevelSettings.EndWave Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
LevelSettings
Méthode/Fonction:
EndWave
Exemples au hotexamples.com:
1
C# (CSharp) LevelSettings.EndWave - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
LevelSettings.EndWave
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
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Cacher
LogIfNew(24)
GetActiveLevelSettings(15)
GetActiveEndLevelController(8)
MakeAbsolute(7)
MakeRelative(4)
FireCustomEvent(4)
GetActiveSceneName(4)
GetUserProfile(3)
GetLevelId(3)
GetWaitPoint(3)
HasComponent(2)
GetCurrentLevel(2)
GetFirstMatchingPrefabPool(2)
GetAllLevelIDsOfType(2)
GetLevel(2)
GetAllLevelDataOfType(2)
FireCustomEventIfValid(2)
AddCustomersToBarTap(2)
LoadLevel(2)
ImportedGeometryUpdate(2)
LoadPalette(2)
CustomEventExists(2)
GetLevelSettingsScore(2)
Apply(2)
GetTilesCount(2)
GetStructureOfPieces(2)
GoToNextLevel(1)
AddCustomEventReceiver(1)
ListToManager(1)
Init(1)
IsLastLevel(1)
LevelBoundary(1)
LevelHasEnded(1)
GetStarsCount(1)
Load(1)
LoadSceneIndex(1)
PauseWave(1)
PlayClearSound(1)
PlayDropSound(1)
PlayFillSound(1)
GetStarsInfoKey(1)
GetLevelHeight(1)
GetPuzzleDatas(1)
GenerateDungeon(1)
AddEndedLoop(1)
AddShotsCount(1)
Clone(1)
Complete(1)
ContinueToNextLevel(1)
Copy(1)
Méthodes fréquemment utilisées
LogIfNew (24)
GetActiveLevelSettings (15)
GetActiveEndLevelController (8)
MakeAbsolute (7)
MakeRelative (4)
FireCustomEvent (4)
GetActiveSceneName (4)
GetUserProfile (3)
GetLevelId (3)
GetWaitPoint (3)
Méthodes fréquemment utilisées
HasComponent (2)
GetCurrentLevel (2)
GetFirstMatchingPrefabPool (2)
GetAllLevelIDsOfType (2)
GetLevel (2)
GetAllLevelDataOfType (2)
FireCustomEventIfValid (2)
AddCustomersToBarTap (2)
LoadLevel (2)
ImportedGeometryUpdate (2)
LoadPalette (2)
CustomEventExists (2)
GetLevelSettingsScore (2)
Apply (2)
GetTilesCount (2)
GetStructureOfPieces (2)
GoToNextLevel (1)
AddCustomEventReceiver (1)
ListToManager (1)
Init (1)
Méthodes fréquemment utilisées
LoadPalette (2)
CustomEventExists (2)
GetLevelSettingsScore (2)
Apply (2)
GetTilesCount (2)
GetStructureOfPieces (2)
GoToNextLevel (1)
AddCustomEventReceiver (1)
ListToManager (1)
Init (1)
IsLastLevel (1)
LevelBoundary (1)
LevelHasEnded (1)
GetStarsCount (1)
Load (1)
LoadSceneIndex (1)
PauseWave (1)
PlayClearSound (1)
PlayDropSound (1)
PlayFillSound (1)
GetStarsInfoKey (1)
GetLevelHeight (1)
GetPuzzleDatas (1)
GenerateDungeon (1)
AddEndedLoop (1)
AddShotsCount (1)
Clone (1)
Complete (1)
ContinueToNextLevel (1)
Copy (1)
Méthodes fréquemment utilisées
IsLastLevel (1)
LevelBoundary (1)
LevelHasEnded (1)
GetStarsCount (1)
Load (1)
LoadSceneIndex (1)
PauseWave (1)
PlayClearSound (1)
PlayDropSound (1)
PlayFillSound (1)
GetStarsInfoKey (1)
GetLevelHeight (1)
GetPuzzleDatas (1)
GenerateDungeon (1)
AddEndedLoop (1)
AddShotsCount (1)
Clone (1)
Complete (1)
ContinueToNextLevel (1)
Copy (1)
CreateAndLoadFromPath (1)
Dispose (1)
EndWave (1)
FromDataString (1)
GetAlarmData (1)
GetPlayerRandomSpawnPosition (1)
GetAllLevelIDs (1)
GetConditions (1)
GetConditionsMask (1)
GetEnemy (1)
GetEnemyPrefab (1)
GetEnemyRandomSpawnPosition (1)
GetInstance (1)
GetLevelData (1)
GetLevelWidth (1)
GetPlatformSettings (1)
GetPlatformType (1)
Set (1)
LevelSettings Class Documentation
Exemple #1
0
Afficher le fichier
Fichier :
EndWave.cs
Projet :
BalDevEntertainment/OminousSonata
public override void OnEnter() { LevelSettings.EndWave(); }
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