public void OnCancel()
 {
     if (!_goingBack)
     {
         LevelSelect.LoadLevel(BuildIndex.CHARACTER_SELECT);
     }
 }
 public void LoadLevel()
 {
     if (loadLevelBuildIndex == BuildIndex.CHARACTER_SELECT)
     {
         LevelSelect.LoadLevel(loadLevelBuildIndex);
         return;
     }
     LevelSelect.LoadLevel(BuildIndex.CONTROLLER_MAP);
 }
Exemple #3
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 public void PlayAgain()
 {
     gameData.ResetGameStatistics();
     LevelSelect.LoadLevel(gameData.GetGameLevel());
 }