Exemple #1
0
    public void InitLevels()
    {
        LevelObject level1 = new LevelObject();

        level1.AddTrebuchet(new Vector2(15, -1.2f), new Vector2(2, -4), 8, SHOT_TYPE.STANDARD, false);
        level1.BuildGround(new Vector3(-20, -5.5f, 5f), new Vector3(20, -5.5f, 5f));
        level1.BuildGround(new Vector3(-20, -7.5f, 10f), new Vector3(20, -7.5f, 10f));
        level1.BuildGround(new Vector3(-20, -9.5f, 10f), new Vector3(20, -9.5f, 10f));
        level1.levelID   = 1;
        level1.playerPos = new Vector2(0, -4);
        levels.Add(level1);

        LevelObject level2 = new LevelObject();

        level2.AddTrebuchet(new Vector2(-15, -1.2f), new Vector2(-0.5f, -20), 14, SHOT_TYPE.SPIKE, true);
        level2.BuildGround(new Vector3(-20, -5.5f, 5f), new Vector3(20, -5.5f, 5f));
        level2.BuildGround(new Vector3(-20, -7.5f, 10f), new Vector3(20, -7.5f, 10f));
        level2.BuildGround(new Vector3(-20, -9.5f, 10f), new Vector3(20, -9.5f, 10f));
        level2.levelID   = 2;
        level2.playerPos = new Vector2(0, -4);
        levels.Add(level2);

        LevelObject level3 = new LevelObject();

        level3.AddTrebuchet(new Vector2(15, -1.2f), new Vector2(3, -4), 7, SHOT_TYPE.ICE, false);
        level3.AddTrebuchet(new Vector2(-15, -1.2f), new Vector2(-1, -4), 12, SHOT_TYPE.FIRE, true);
        level3.BuildGround(new Vector3(-20, -5.5f, 5f), new Vector3(20, -5.5f, 5f));
        level3.BuildGround(new Vector3(-20, -7.5f, 10f), new Vector3(20, -7.5f, 10f));
        level3.BuildGround(new Vector3(-20, -9.5f, 10f), new Vector3(20, -9.5f, 10f));
        level3.levelID   = 3;
        level3.playerPos = new Vector2(0, -4);
        levels.Add(level3);

        LevelObject level4 = new LevelObject();

        level4.AddTrebuchet(new Vector2(15, 2.8f), new Vector2(4, 0), 8, SHOT_TYPE.SPIKE, false);
        level4.AddTrebuchet(new Vector2(-15, -1.2f), new Vector2(-4, -4), 5, SHOT_TYPE.BOMB, true);
        level4.BuildGround(new Vector3(-20, -5.5f, 5f), new Vector3(20, -5.5f, 5f));
        level4.BuildGround(new Vector3(-20, -7.5f, 10f), new Vector3(20, -7.5f, 10f));
        level4.BuildGround(new Vector3(-20, -9.5f, 10f), new Vector3(20, -9.5f, 10f));
        level4.BuildGround(new Vector3(14, -1.5f, 5f), new Vector3(20, -1.5f, 5f));
        level4.levelID   = 4;
        level4.playerPos = new Vector2(0, -4);
        levels.Add(level4);

        LevelObject level5 = new LevelObject();

        level5.AddTrebuchet(new Vector2(15, 6.8f), new Vector2(5, -4), 8, SHOT_TYPE.FIRE, false);
        level5.AddTrebuchet(new Vector2(15, -1.2f), new Vector2(4, -4), 5, SHOT_TYPE.SPIKE, false);
        level5.AddTrebuchet(new Vector2(-15, -1.2f), new Vector2(-3, -4), 7, SHOT_TYPE.ICE, true);
        level5.BuildGround(new Vector3(-20, -5.5f, 5f), new Vector3(20, -5.5f, 5f));
        level5.BuildGround(new Vector3(-20, -7.5f, 10f), new Vector3(20, -7.5f, 10f));
        level5.BuildGround(new Vector3(-20, -9.5f, 10f), new Vector3(20, -9.5f, 10f));
        level5.BuildGround(new Vector3(14, 2.5f, 5f), new Vector3(20, -1.5f, 5f));
        level5.levelID   = 5;
        level5.playerPos = new Vector2(0, -4);
        levels.Add(level5);
    }