private void Update() { if (!isClimbing) { currentSpeed = Input.GetAxisRaw("Horizontal") * maxSpeed; if (currentSpeed != 0f && !owner.MyAnimator.GetBool("Walking")) { owner.MyAnimator.SetBool("Walking", true); } else if (currentSpeed == 0f && owner.MyAnimator.GetBool("Walking")) { owner.MyAnimator.SetBool("Walking", false); } if (Platformed && Input.GetAxisRaw("Vertical") < 0) { isFallingThrough = true; } if (canClimb && Input.GetAxisRaw("Vertical") > 0 && climbPoint.position.y <= (myLadder.ladderTop - 0.01f)) { myLadder.GrabLadder(gameObject); } if (canClimb && Input.GetAxisRaw("Vertical") < 0 && climbPoint.position.y >= (myLadder.ladderBot + 0.01f)) { myLadder.GrabLadder(gameObject); } } if (isClimbing) { if (Input.GetAxisRaw("Vertical") > 0) { if (climbPoint.position.y > (myLadder.ladderTop - 0.01f)) { myLadder.LetGoLadder(gameObject); } else { Debug.Log("Climbing Up"); myLadder.ClimbUp(myClimber); myBody.position = new Vector2(myLadder.transform.position.x, myBody.position.y); myBody.velocity = new Vector2(0f, ascendSpeed); } } if (Input.GetAxisRaw("Vertical") < 0) { if (climbPoint.position.y < (myLadder.ladderBot + 0.01f)) { myLadder.LetGoLadder(gameObject); } else { Debug.Log("Climbing Down"); myLadder.ClimbDown(myClimber); myBody.position = new Vector2(myLadder.transform.position.x, myBody.position.y); myBody.velocity = new Vector2(0f, -descendSpeed); } } if (Input.GetAxisRaw("Vertical") == 0) { //Debug.Log("Clinging On"); myLadder.ClimbHold(myClimber); myBody.position = new Vector2(myLadder.transform.position.x, myBody.position.y); myBody.velocity = Vector2.zero; } } CheckFacing(); TryJump(); Fallthrough(isFallingThrough); fallthroughTimer.UpdateClock(); if (!Grounded && !Platformed) { owner.MyAnimator.SetBool("InAir", true); } if (Grounded || Platformed) { owner.MyAnimator.SetBool("InAir", false); } //Debug.Log(Grounded + " is the status of Grounded"); //Debug.Log(Platformed + " is the status of platformed"); FindNearestLevelObject(); /*--Use Level Object--*/ //Debug.Log("What"); if (Input.GetKeyDown(KeyCode.F) && currLvlObj != null && currLvlObj.UseRestrictionsMet()) { currLvlObj.ActivationFunction(); } if (Input.GetKeyDown(KeyCode.O)) { Debug.Log("5 Keys Added and 20 Dollars Added"); GetComponent <Entity>().stats.ApplyUntrackedMod(Constants.BaseStatType.Keys, 5, GetComponent <Entity>()); GetComponent <Entity>().stats.ApplyUntrackedMod(Constants.BaseStatType.Money, 20, GetComponent <Entity>()); } }