private void Start() { rig = GetComponent <Rigidbody>(); ani = GetComponent <Animator>(); js = GameObject.Find("虛擬搖桿").GetComponent <FixedJoystick>(); target = GameObject.Find("目標").transform; levelManager = FindObjectOfType <LevelMananger>(); // 透過類型尋找物件 ( 場景上只有一個 ) hpvaluemanager = GetComponentInChildren <HpValueManager>(); }
public GameObject _Challenge; //Leve3答题面板 void Awake() { _Instance = this; }