void Start() { theAM = FindObjectOfType <AudioManager>(); player = FindObjectOfType <Player>(); levelLoadering = FindObjectOfType <LevelLoaderCloudCheck>(); previousTrack = theAM.BGM.clip; }
// Use this for initialization void Start() { player = FindObjectOfType <Player>(); theAM = FindObjectOfType <AudioManager>(); cloud = FindObjectOfType <MegaCloud>(); levelLoadering = FindObjectOfType <LevelLoaderCloudCheck>(); }
// Use this for initialization void Start() { PickUpManageScript = GetComponent <PickUpBaddieManager>(); loadLevelObject = FindObjectOfType <LevelLoaderCloudCheck>(); }