void OnTriggerEnter(Collider c)
    {
        BugMVideo    b = c.GetComponent <BugMVideo>();
        F_VomitMover v = c.GetComponent <F_VomitMover> ();

        if (b != null)
        {
            handler.EatBug();
        }
        if (v != null)
        {
            for (int i = 0; i < 10; i++)
            {
                handler.EatBug();
            }
        }
    }