/// <summary> /// Method to draw the content on the gameplay screen /// </summary> /// <param name="gameTime">the elapsed time of the game</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, null, null, null, globalTransformation); level.Draw(gameTime, _spriteBatch); DrawHud(); _spriteBatch.End(); base.Draw(gameTime); }