internal GameBackgroundWindow(LevelGameScreen setLevelGameScreenOwner) { levelGameScreenOwner = setLevelGameScreenOwner; scrollSpeed = 125.0f; currentPointerPos = new Vector2 (50, 50); InitUI (); }
internal GameBackgroundWindow(LevelGameScreen setLevelGameScreenOwner) { levelGameScreenOwner = setLevelGameScreenOwner; scrollSpeed = 125.0f; currentPointerPos = new Vector2(50, 50); InitUI(); }