internal GameBackgroundWindow(LevelGameScreen setLevelGameScreenOwner)
        {
            levelGameScreenOwner = setLevelGameScreenOwner;
             scrollSpeed = 125.0f;
             currentPointerPos = new Vector2 (50, 50);

             InitUI ();
        }
Beispiel #2
0
        internal GameBackgroundWindow(LevelGameScreen setLevelGameScreenOwner)
        {
            levelGameScreenOwner = setLevelGameScreenOwner;
            scrollSpeed          = 125.0f;
            currentPointerPos    = new Vector2(50, 50);

            InitUI();
        }