void Start() { GridLayoutGroup grid = GetComponent <GridLayoutGroup>(); /* int i = 1; * * for (; i <= CampaignState.chapterStats[chapterName].levelsFinished; i++) * { * GameObject newButton = Instantiate(buttonPrefab); * newButton.GetComponentInChildren<Text>().text = i.ToString(); * newButton.GetComponent<LoadScene>().sceneName = chapterName + i.ToString(); * newButton.transform.SetParent(grid.transform, false); * } * * for (; i <= CampaignState.chapterStats[chapterName].countLevels; i++) * { * GameObject newButton = Instantiate(buttonPrefab); * newButton.GetComponent<Image>().sprite = lockSprite; * newButton.GetComponent<Button>().enabled = false; * newButton.transform.SetParent(grid.transform, false); * }*/ //var levelCollection = LevelContainer.Load(Path.Combine(Application.dataPath, "Resources", "test.xml")); var levelCollection = new LevelContainer(); if (Application.platform == RuntimePlatform.WindowsEditor) { levelCollection = LevelContainer.Load(Path.Combine(Application.dataPath, "StreamingAssets", "levels.xml")); } else if (Application.platform == RuntimePlatform.Android) { levelCollection = LevelContainer.Load("jar:file://" + Application.dataPath + "!/assets/levels.xml"); } for (int i = 0; i < levelCollection.Levels.Count; i++) { GameObject newButton = Instantiate(buttonPrefab); newButton.GetComponentInChildren <Text>().text = levelCollection.Levels[i].id.ToString(); newButton.GetComponent <LoadLevel>().level = levelCollection.Levels[i]; newButton.GetComponent <LoadScene>().sceneName = "CampaignLevel"; newButton.transform.SetParent(grid.transform, false); } GameMode.levelCollection = levelCollection; }
public void Init() { XElement lc = LevelContainer.Load(path); LevelInfos = lc.Element("Levels").Elements("Level").Select(c => new Level().Set(c)).ToDictionary(info => info.id); }