void Start() { _dataBase = GetComponent<ItemDataBase>(); slotAmount = 20; //inventoryPanel = GameObject.Find("Inventory Panel"); slotPanel = inventoryPanel.transform.FindChild("Slot Panel").gameObject; for (int i = 0; i < slotAmount; i++) { items.Add(new Item()); slots.Add(Instantiate(inventorySlot)); slots[i].GetComponent<Slot>().id = i; slots[i].transform.SetParent(slotPanel.transform); } AddItem(2); AddItem(0); AddItem(0); AddItem(0); AddItem(1); AddItem(2); }
void Start() { _dataBase = GetComponent <ItemDataBase>(); slotAmount = 20; //inventoryPanel = GameObject.Find("Inventory Panel"); slotPanel = inventoryPanel.transform.FindChild("Slot Panel").gameObject; for (int i = 0; i < slotAmount; i++) { items.Add(new Item()); slots.Add(Instantiate(inventorySlot)); slots[i].GetComponent <Slot>().id = i; slots[i].transform.SetParent(slotPanel.transform); } AddItem(2); AddItem(0); AddItem(0); AddItem(0); AddItem(1); AddItem(2); }