public void SpawnOctagon() { LevelAuthor.CreateShape(UnityEngine.Random.onUnitSphere * 4, ShapeType.OCTAGON); }
public void SpawnTriangle() { LevelAuthor.CreateShape(UnityEngine.Random.onUnitSphere * 4, ShapeType.TRIANGLE); }
public void SpawnSquare() { LevelAuthor.CreateShape(UnityEngine.Random.onUnitSphere * 4, ShapeType.SQUARE); }
public void SpawnCircle() { LevelAuthor.CreateShape(UnityEngine.Random.onUnitSphere * 4, ShapeType.CIRCLE); }