/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); hero = new Hero(Content, new Vector2(178, 100)); hero.input = new BedieningPijltjes(); myBackground = Content.Load <Texture2D>("png/BG"); mainFrame = new Rectangle(0, 0, GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); menuImage = Content.Load <Texture2D>("png/BGMenu"); wonImage = Content.Load <Texture2D>("png/BGWON"); diedImage = Content.Load <Texture2D>("png/BGDead"); controlsImage = Content.Load <Texture2D>("png/BGControls"); infoImage = Content.Load <Texture2D>("png/BGInfo"); level1 = new Level1(Content, hero); level1.CreateLevel(Content); level2 = new Level2(Content, hero); level2.CreateLevel(Content); levelBeginner = new BeginnerLevel1(Content, hero); levelBeginner.CreateLevel(Content); camera = new Camera(); backgroundMusic = Content.Load <Song>("Background"); MediaPlayer.Play(backgroundMusic); MediaPlayer.IsRepeating = true; }