public void testDown() { Console.WriteLine("Downward Movement"); Level2 TestLevel2 = new Level2(); TestLevel2.AddRedPlayer(12, 8); Movement instance = new Movement(); RedPlayer actualR = new RedPlayer(); BluePlayer actualB = new BluePlayer(); instance.Down(TestLevel2.GetRedPlayer, actualB, TestLevel2); int expectedR = actualR.GetY - 40; int expectedB = actualB.GetY - 40; instance.Down(actualR, actualB, TestLevel2); Assert.AreEqual(expectedR, actualR.GetY); }