void Awake() { hweapon = this; anim = this.transform.FindChild("Graphic").GetComponent <Animator> (); if (GameMaster.gameMaster != null) { legendSkillButton = GameMaster.gameMaster.legendSkillBackGround.transform.FindChild("LegendSkill").GetComponent <LegendSkillButton> (); } }
void Start() { gameMaster = GameMaster.gameMaster; if (gameMaster != null) { legendSkillButton = gameMaster.legendSkillBackGround.transform.FindChild("LegendSkill").GetComponent <LegendSkillButton> (); skillTime = legendSkillButton.skillTime; coolTime = legendSkillButton.coolTime; skillCount = legendSkillButton.skillCount; skillCountTemp = skillCount; } }
void Start() { gameMaster = GameMaster.gameMaster; if (gameMaster != null) { legendSkillButton = gameMaster.legendSkillBackGround.transform.FindChild("LegendSkill").GetComponent <LegendSkillButton> (); skillTime = legendSkillButton.skillTime; coolTime = legendSkillButton.coolTime; skillCount = legendSkillButton.skillCount; skillCountTemp = skillCount; castleLuxShield = GameObject.FindGameObjectWithTag("LegendSkillObjects").transform.FindChild("LuxShield").gameObject; } }
void Start() { gameMaster = GameMaster.gameMaster; if (gameMaster != null) { legendSkillButton = gameMaster.legendSkillBackGround.transform.FindChild("LegendSkill").GetComponent <LegendSkillButton> (); skillTime = legendSkillButton.skillTime; coolTime = legendSkillButton.coolTime; skillCount = legendSkillButton.skillCount; skillCountTemp = skillCount; heroLevelMinDamage = PlayerPrefs.GetInt("HeroLevelMaxDamage"); heroLevelMaxDamage = PlayerPrefs.GetInt("HeroLevelMinDamage"); } }