Inheritance: MonoBehaviour
 void Start()
 {
     test = GetComponent<LeftRightTest>();
     sim = GetComponent<ButtonSimulator>();
     sim2 = engineLeft.GetComponent<ForwardBackSimulator>();
     AI = transform.parent.GetComponent<SpawnManager>();
     AI.isAI = true;
 }
 void Start()
 {
     nodeTransform = GameObject.Find("Node1").transform;
     currentNode = nodeTransform.GetComponent<Node>();
     test = GetComponent<LeftRightTest>();
     spawn = parent.GetComponent<SpawnManager>();
     velocityL = leftEngine.GetComponent<RigidbodyInfo>();
     velocityR = rightEngine.GetComponent<RigidbodyInfo>();
     nodeStuffs = GetComponent<NodeRespawn>();
 }
 void Start()
 {
     nodeTransform = GameObject.Find("Node1").transform;
     currentNode = nodeTransform.GetComponent<Node>();
     test = GetComponent<LeftRightTest>();
 }