public State(State S) { label = S.label; data = S.getData(); state_id = S.getID(); system_ref = S.getSystem(); }
// copy byte data to this later with another method public State(string l, LearningSystem L) { label = l; data = null; system_ref = L; state_id = L.getNextStateID(); L.incrementNextStateID(); }
public List <PlayerAbility> attacks; //use this to add attacks private void Awake() { if (instance != null) { Debug.LogWarning("fix this: " + gameObject.name); instance = this; } else { instance = this; } }