public static createAudioStream ( |
||
volume | ||
frequency | ||
options | LeanAudioOptions, | |
Résultat | LeanAudioStream, |
static int createAudioStream(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1); UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2); LeanAudioStream o = LeanAudio.createAudioStream(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 3) { UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1); UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2); LeanAudioOptions arg2 = (LeanAudioOptions)ToLua.CheckObject <LeanAudioOptions>(L, 3); LeanAudioStream o = LeanAudio.createAudioStream(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LeanAudio.createAudioStream")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int createAudioStream(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationCurve)); UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve)); LeanAudioOptions arg2 = (LeanAudioOptions)ToLua.CheckObject(L, 3, typeof(LeanAudioOptions)); LeanAudioStream o = LeanAudio.createAudioStream(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int createAudioStream_s(IntPtr l) { try { UnityEngine.AnimationCurve a1; checkType(l, 1, out a1); UnityEngine.AnimationCurve a2; checkType(l, 2, out a2); LeanAudioOptions a3; checkType(l, 3, out a3); var ret = LeanAudio.createAudioStream(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int createAudioStream_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AnimationCurve a1; checkType(l, 1, out a1); UnityEngine.AnimationCurve a2; checkType(l, 2, out a2); LeanAudioOptions a3; checkType(l, 3, out a3); var ret = LeanAudio.createAudioStream(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }