createAudioStream() public static method

public static createAudioStream ( AnimationCurve volume, AnimationCurve frequency, LeanAudioOptions, options = null ) : LeanAudioStream,
volume UnityEngine.AnimationCurve
frequency UnityEngine.AnimationCurve
options LeanAudioOptions,
return LeanAudioStream,
Ejemplo n.º 1
0
    static int createAudioStream(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2);
                LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 1);
                UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject <UnityEngine.AnimationCurve>(L, 2);
                LeanAudioOptions           arg2 = (LeanAudioOptions)ToLua.CheckObject <LeanAudioOptions>(L, 3);
                LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LeanAudio.createAudioStream"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Ejemplo n.º 2
0
 static int createAudioStream(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.AnimationCurve arg0 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 1, typeof(UnityEngine.AnimationCurve));
         UnityEngine.AnimationCurve arg1 = (UnityEngine.AnimationCurve)ToLua.CheckObject(L, 2, typeof(UnityEngine.AnimationCurve));
         LeanAudioOptions           arg2 = (LeanAudioOptions)ToLua.CheckObject(L, 3, typeof(LeanAudioOptions));
         LeanAudioStream            o    = LeanAudio.createAudioStream(arg0, arg1, arg2);
         ToLua.PushObject(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Ejemplo n.º 3
0
 static public int createAudioStream_s(IntPtr l)
 {
     try {
         UnityEngine.AnimationCurve a1;
         checkType(l, 1, out a1);
         UnityEngine.AnimationCurve a2;
         checkType(l, 2, out a2);
         LeanAudioOptions a3;
         checkType(l, 3, out a3);
         var ret = LeanAudio.createAudioStream(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Ejemplo n.º 4
0
 static public int createAudioStream_s(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.AnimationCurve a1;
         checkType(l, 1, out a1);
         UnityEngine.AnimationCurve a2;
         checkType(l, 2, out a2);
         LeanAudioOptions a3;
         checkType(l, 3, out a3);
         var ret = LeanAudio.createAudioStream(a1, a2, a3);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }