protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.FromNonPremultiplied(45, 45, 48, 255)); spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp); layouter.Draw(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }