/// <summary> /// 设置父子关系 /// </summary> /// <param name="parentObj"></param> /// <param name="childObj"></param> public static void SetParent(Transform parentObj, Transform childObj) { var layerName = LayerSetting.Default; if (null != parentObj) { childObj.SetParent(parentObj); layerName = LayerMask.LayerToName(parentObj.gameObject.layer); } LayerSetting.ChangeLayer(childObj, layerName); }
static int ChangeLayer(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); LayerSetting.ChangeLayer(arg0); return(0); } else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Component>(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.ToObject(L, 1); LayerSetting.ChangeLayer(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject, string>(L, 1)) { UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); LayerSetting.ChangeLayer(arg0, arg1); return(0); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Component, string>(L, 1)) { UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.ToObject(L, 1); string arg1 = ToLua.ToString(L, 2); LayerSetting.ChangeLayer(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LayerSetting.ChangeLayer")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }