Example #1
0
        /// <summary>
        /// 设置父子关系
        /// </summary>
        /// <param name="parentObj"></param>
        /// <param name="childObj"></param>
        public static void SetParent(Transform parentObj, Transform childObj)
        {
            var layerName = LayerSetting.Default;

            if (null != parentObj)
            {
                childObj.SetParent(parentObj);
                layerName = LayerMask.LayerToName(parentObj.gameObject.layer);
            }
            LayerSetting.ChangeLayer(childObj, layerName);
        }
Example #2
0
    static int ChangeLayer(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes <UnityEngine.GameObject>(L, 1))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                LayerSetting.ChangeLayer(arg0);
                return(0);
            }
            else if (count == 1 && TypeChecker.CheckTypes <UnityEngine.Component>(L, 1))
            {
                UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.ToObject(L, 1);
                LayerSetting.ChangeLayer(arg0);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.GameObject, string>(L, 1))
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.ToObject(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                LayerSetting.ChangeLayer(arg0, arg1);
                return(0);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Component, string>(L, 1))
            {
                UnityEngine.Component arg0 = (UnityEngine.Component)ToLua.ToObject(L, 1);
                string arg1 = ToLua.ToString(L, 2);
                LayerSetting.ChangeLayer(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LayerSetting.ChangeLayer"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }