Exemple #1
0
 public override int HandleState(List <GamePlayer> players, SpawnManager spawnManager, LaserManager laserManager, Spawn spawn, Laser laser)
 {
     if (laser.Strength >= spawn.Toughness)
     {
         players.ToList().FirstOrDefault(p => p.Name == laser.Player).LaserStrength -= spawn.Toughness;
         if (players.ToList().FirstOrDefault(p => p.Name == laser.Player).LaserStrength < 1)
         {
             players.ToList().FirstOrDefault(p => p.Name == laser.Player).LaserStrength = 1;
         }
         if (spawn.subordinates != null)
         {
             players.ToList().FirstOrDefault(p => p.Name == laser.Player).Score += spawn.subordinates.Count;
         }
         spawnManager.DestroySpawn(spawn.Id);
         laserManager.DestroyLaser(laser.Id);
         players.ToList().FirstOrDefault(p => p.Name == laser.Player).Score += spawn.Toughness;
     }
     else
     {
         players.ToList().FirstOrDefault(p => p.Name == laser.Player).LaserStrength = 1;
         spawn.Toughness -= 1;
         laserManager.DestroyLaser(laser.Id);
         players.ToList().FirstOrDefault(p => p.Name == laser.Player).Score += 1;
     }
     return(0);
 }
 public override int HandleState(List <GamePlayer> players, SpawnManager spawnManager, LaserManager laserManager, Spawn spawn, Laser laser)
 {
     players.ToList().FirstOrDefault(p => p.Name == laser.Player).LaserStrength = 1;
     spawnManager.DestroySpawn(spawn.Id);
     laserManager.DestroyLaser(laser.Id);
     return(-1);
 }