private void UpdateDrillShaftSate()
        {
            if (IsOperational())
            {
                LaserManager.ChangeLasersState();

                if (IsUnderWater())
                {
                    LaserManager.ChangeBubblesState();
                }

                AnimationHandler.DrillState(true);
                AudioManager.PlayAudio();
            }
            else
            {
                LaserManager.ChangeLasersState(false);
                LaserManager.ChangeBubblesState(false);
                AnimationHandler.DrillState(false);
                AudioManager.StopAudio();
            }
        }