public void MoveRole(RoleModel role) { if (GUI.sign != 0) { return; } if (role.IsOnBoat()) { if (boat.GetBoatSign() == 1) { boat.DeleteRoleByName(role.GetName()); role.Move(startLand.GetEmptyPosition()); role.GetRole().transform.parent = null; role.SetBoat(false); role.SetLand(1); startLand.AddRole(role); //Debug.Log("boat to startt"); } else { boat.DeleteRoleByName(role.GetName()); role.Move(endLand.GetEmptyPosition()); role.GetRole().transform.parent = null; role.SetBoat(false); role.SetLand(-1); endLand.AddRole(role); //Debug.Log("boat to end"); } } else { if (role.GetLand() == 1) { if (boat.GetEmptyNumber() == -1 || startLand.GetLandSign() != boat.GetBoatSign()) { return; } startLand.DeleteRoleByName(role.GetName()); role.Move(boat.GetEmptyPosition()); role.GetRole().transform.parent = boat.GetBoat().transform; role.SetBoat(true); boat.AddRole(role); //Debug.Log("start to boat"); } else { if (boat.GetEmptyNumber() == -1 || endLand.GetLandSign() != boat.GetBoatSign()) { return; } endLand.DeleteRoleByName(role.GetName()); role.Move(boat.GetEmptyPosition()); role.GetRole().transform.parent = boat.GetBoat().transform; role.SetBoat(true); boat.AddRole(role); //Debug.Log("end to boat"); } } GUI.sign = Check(); }
public void MoveRole(RoleModel role) { if (role.IsOnBoat()) { LandModel land; if (boat.GetBoatSign() == false) { land = end_land; } else { land = start_land; } boat.DeleteRoleByName(role.GetName()); role.Move(land.GetEmptyPosition()); role.GoLand(land); land.AddRole(role); } else { LandModel land = role.GetLandModel(); if (boat.GetEmptyNumber() == -1 || land.GetLandSign() != boat.GetBoatSign()) { return; } land.DeleteRoleByName(role.GetName()); role.Move(boat.GetEmptyPosition()); role.GoBoat(boat); boat.AddRole(role); } user_gui.sign = Check(); }
public void MoveRole(RoleModel role) { if (GUI.sign != 0) { return; } Vector3 middlePos, endPos; if (role.IsOnBoat()) { if (boat.GetBoatSign() == 1) { boat.DeleteRoleByName(role.GetName()); endPos = startLand.GetEmptyPosition(); role.SetLand(1); startLand.AddRole(role); } else { boat.DeleteRoleByName(role.GetName()); endPos = endLand.GetEmptyPosition(); role.SetLand(-1); endLand.AddRole(role); } middlePos = new Vector3(role.GetGameObject().transform.position.x, endPos.y, endPos.z); actionManager.moveRole(role.GetGameObject(), middlePos, endPos, role.roleSpeed); role.GetGameObject().transform.parent = null; role.SetBoat(false); } else { if (role.GetLand() == 1) { if (boat.GetEmptyNumber() == -1 || startLand.GetLandSign() != boat.GetBoatSign()) { return; } startLand.DeleteRoleByName(role.GetName()); } else { if (boat.GetEmptyNumber() == -1 || endLand.GetLandSign() != boat.GetBoatSign()) { return; } endLand.DeleteRoleByName(role.GetName()); } endPos = boat.GetEmptyPosition(); middlePos = new Vector3(endPos.x, role.GetGameObject().transform.position.y, endPos.z); actionManager.moveRole(role.GetGameObject(), middlePos, endPos, role.roleSpeed); role.GetGameObject().transform.parent = boat.GetGameObject().transform; role.SetBoat(true); boat.AddRole(role); } GUI.sign = gameStatusManager.CheckGame(); }
public void MoveRole(RoleModel role) //移动角色 { if (user_gui.sign != 0) { return; } if (role.IsOnBoat()) { LandModel land; if (boat.GetBoatSign() == -1) { land = end_land; } else { land = start_land; } boat.DeleteRoleByName(role.GetName()); Vector3 end_pos = land.GetEmptyPosition(); //动作分离版本改变 Vector3 middle_pos = new Vector3(role.getGameObject().transform.position.x, end_pos.y, end_pos.z); //动作分离版本改变 actionManager.moveRole(role.getGameObject(), middle_pos, end_pos, role.move_speed); //动作分离版本改变 role.GoLand(land); land.AddRole(role); } else { LandModel land = role.GetLandModel(); if (boat.GetEmptyNumber() == -1 || land.GetLandSign() != boat.GetBoatSign()) { return; //船没有空位,也不是船停靠的陆地,就不上船 } land.DeleteRoleByName(role.GetName()); Vector3 end_pos = boat.GetEmptyPosition(); //动作分离版本改变 Vector3 middle_pos = new Vector3(end_pos.x, role.getGameObject().transform.position.y, end_pos.z); //动作分离版本改变 actionManager.moveRole(role.getGameObject(), middle_pos, end_pos, role.move_speed); //动作分离版本改变 role.GoBoat(boat); boat.AddRole(role); } user_gui.sign = Check(); /*if (user_gui.sign == 1) * { * for (int i = 0; i < 3; i++) * { * roles[i].PlayGameOver(); * roles[i + 3].PlayGameOver(); * } * }*///f**k }
public void MoveRole(RoleModel role) //移动角色 { if (user_gui.sign != 0) { return; } if (role.IsOnBoat()) { LandModel land; if (boat.GetBoatSign() == -1) { land = end_land; } else { land = start_land; } boat.DeleteRoleByName(role.GetName()); role.Move(land.GetEmptyPosition()); role.GoLand(land); land.AddRole(role); } else { LandModel land = role.GetLandModel(); if (boat.GetEmptyNumber() == -1 || land.GetLandSign() != boat.GetBoatSign()) { return; //船没有空位,也不是船停靠的陆地,就不上船 } land.DeleteRoleByName(role.GetName()); role.Move(boat.GetEmptyPosition()); role.GoBoat(boat); boat.AddRole(role); } user_gui.sign = Check(); if (user_gui.sign == 1) { for (int i = 0; i < 3; i++) { // roles[i].PlayGameOver(); // roles[i + 3].PlayGameOver(); } } }
public void MoveRole(RoleModel r) { if (gui.sign != 0) { return; } if (r.IsOnBoat()) { LandModel land; if (boat.GetBoatSign() == -1) { land = end_land; } else { land = start_land; } boat.DeleteRoleByName(r.GetName()); //r.Move(land.GetEmptyPosition()); manager.moveRole(r.GetGameObject(), new Vector3(r.GetGameObject().transform.position.x, land.GetEmptyPosition().y, land.GetEmptyPosition().z), land.GetEmptyPosition(), r.speed); r.GoLand(land); land.AddRole(r); } else { LandModel land = r.GetLandModel(); if (boat.GetEmptyNumber() == -1 || land.GetLandSign() != boat.GetBoatSign()) { return; } land.DeleteRoleByName(r.GetName()); //r.Move(boat.GetEmptyPosition()); manager.moveRole(r.GetGameObject(), new Vector3(boat.GetEmptyPosition().x, r.GetGameObject().transform.position.y, boat.GetEmptyPosition().z), boat.GetEmptyPosition(), r.speed); r.GoBoat(boat); boat.AddRole(r); } gui.sign = judge.Check(); }