static int ReadReward(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LadderConfig obj = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig"); obj.ReadReward(); return(0); }
static int Initialize(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); LadderConfig obj = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig"); obj.Initialize(); return(0); }
static int GetReward(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); LadderConfig obj = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig"); uint arg0 = (uint)LuaScriptMgr.GetNumber(L, 2); LadderReward o = obj.GetReward(arg0); LuaScriptMgr.PushObject(L, o); return(1); }
void LoadConfigValues() { try { g_config = Config.ReadObject <LadderConfig>(); } catch { Puts("Could not read config, creating new default config."); LoadDefaultConfig(); } }
static int _CreateLadderConfig(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 0) { LadderConfig obj = new LadderConfig(); LuaScriptMgr.PushObject(L, obj); return(1); } else { LuaDLL.luaL_error(L, "invalid arguments to method: LadderConfig.New"); } return(0); }
protected override void LoadDefaultConfig() { g_config = new LadderConfig(); Config.WriteObject(g_config, true); Puts("New configuration file created."); }
public void LoadConfig() { AnnouncementConfigData = new AnnouncementConfig(); BadgeAttrConfigData = new BadgeAttrConfig(); ConstStringConfigData = new ConstStringConfig(); CommonConfig = new CommonConfig(); AttrNameConfigData = new AttrNameConfig(); RoleBaseConfigData2 = new BaseDataConfig2(); AttrDataConfigData = new AttrDataConfig(); TeamLevelConfigData = new TeamLevelConfig(); RoleLevelConfigData = new RoleLevelConfig(); NPCConfigData = new NPCDataConfig(); SkillConfig = new SkillConfig(); GoodsConfigData = new GoodsConfig(); StoreGoodsConfigData = new StoreGoodsConfig(); BaseDataBuyConfigData = new BaseDataBuyConfig(); TaskConfigData = new TaskDataConfig(); AwardPackConfigData = new AwardPackDataConfig(); PractiseConfig = new PractiseConfig(); PracticePveConfig = new PracticePveConfig(); PractiseStepConfig = new PractiseStepConfig(); GameModeConfig = new GameModeConfig(); TrainingConfig = new TrainingConfig(); TattooConfig = new TattooConfig(); EquipmentConfigData = new EquipmentConfig(); TourConfig = new TourConfig(); GuideConfig = new GuideConfig(); FunctionConditionConfig = new FunctionConditionConfig(); RoleShapeConfig = new RoleShapeConfig(); FashionConfig = new FashionConfig(); FashionShopConfig = new FashionShopConfig(); VipPrivilegeConfig = new VipPrivilegeConfig(); pushConfig = new PushConfig(); presentHpConfigData = new PresentHpConfig(); LotteryConfig = new LotteryConfig(); starAttrConfig = new StarAttrConfig(); qualityAttrCorConfig = new QualityAttrCorConfig(); skillUpConfig = new SkillUpConfig(); RankConfig = new RankConfig(); signConfig = new SignConfig(); NewComerSignConfig = new NewComerSignConfig(); FightingCapacityConfig = new FightingCapacityConfig(); BodyInfoListConfig = new BodyInfoListConfig(); BadgeSlotsConfig = new BadgeSlotConfig(); GoodsComposeNewConfigData = new GoodsComposeNewConfig(); SceneConfig = new SceneConfig(); ReboundAttrConfigData = new ReboundAttrConfig(); CareerConfigData = new CareerConfig(); PotientialEffectConfig = new PotientialEffectConfig(); PVPPointConfig = new PVPPointConfig(); WinningStreakAwardConfig = new WinningStreakAwardConfig(); ArticleStrengthConfig = new ArticleStrengthConfig(); PhRegainConfig = new PhRegainConfig(); MatchAchievementConfig = new MatchAchievementConfig(); SpecialActionConfig = new SpecialActionConfig(); StealConfig = new StealConfig(); CurveRateConfig = new CurveRateConfig(); DunkRateConfig = new DunkRateConfig(); AIConfig = new AIConfig(); AttrReduceConfig = new AttrReduceConfig(); qualifyingConfig = new QualifyingConfig(); qualifyingNewConfig = new QualifyingNewConfig(); qualifyingNewerConfig = new QualifyingNewerConfig(); bullFightConfig = new BullFightConfig(); HedgingConfig = new HedgingConfig(); roleGiftConfig = new RoleGiftConfig(); DebugConfig = new DebugConfig(); shootGameConfig = new ShootGameConfig(); MapConfig = new MapConfig(); activityConfig = new ActivityConfig(); trialConfig = new TrialConfig(); gameMatchConfig = new GameMatchConfig(); shootSolutionManager = new ShootSolutionManager(); talentConfig = new TalentConfig(); ladderConfig = new LadderConfig(); matchSoundConfig = new MatchSoundConfig(); matchMsgConfig = new MatchMsgConfig(); MatchPointsConfig = new MatchPointsConfig(); AnimationSampleManager.Instance.LoadXml(); }
public static void Postfix(LadderConfig __instance, BuildingDef __result) { __result.MaterialCategory = new string[] { "RefinedMetal" }; }