static int ReadReward(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        LadderConfig obj = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig");

        obj.ReadReward();
        return(0);
    }
    static int Initialize(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        LadderConfig obj = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig");

        obj.Initialize();
        return(0);
    }
    static int GetReward(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        LadderConfig obj  = (LadderConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "LadderConfig");
        uint         arg0 = (uint)LuaScriptMgr.GetNumber(L, 2);
        LadderReward o    = obj.GetReward(arg0);

        LuaScriptMgr.PushObject(L, o);
        return(1);
    }
Beispiel #4
0
 void LoadConfigValues()
 {
     try
     {
         g_config = Config.ReadObject <LadderConfig>();
     }
     catch
     {
         Puts("Could not read config, creating new default config.");
         LoadDefaultConfig();
     }
 }
    static int _CreateLadderConfig(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            LadderConfig obj = new LadderConfig();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: LadderConfig.New");
        }

        return(0);
    }
Beispiel #6
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 protected override void LoadDefaultConfig()
 {
     g_config = new LadderConfig();
     Config.WriteObject(g_config, true);
     Puts("New configuration file created.");
 }
Beispiel #7
0
    public void LoadConfig()
    {
        AnnouncementConfigData = new AnnouncementConfig();
        BadgeAttrConfigData    = new BadgeAttrConfig();
        ConstStringConfigData  = new ConstStringConfig();
        CommonConfig           = new CommonConfig();

        AttrNameConfigData        = new AttrNameConfig();
        RoleBaseConfigData2       = new BaseDataConfig2();
        AttrDataConfigData        = new AttrDataConfig();
        TeamLevelConfigData       = new TeamLevelConfig();
        RoleLevelConfigData       = new RoleLevelConfig();
        NPCConfigData             = new NPCDataConfig();
        SkillConfig               = new SkillConfig();
        GoodsConfigData           = new GoodsConfig();
        StoreGoodsConfigData      = new StoreGoodsConfig();
        BaseDataBuyConfigData     = new BaseDataBuyConfig();
        TaskConfigData            = new TaskDataConfig();
        AwardPackConfigData       = new AwardPackDataConfig();
        PractiseConfig            = new PractiseConfig();
        PracticePveConfig         = new PracticePveConfig();
        PractiseStepConfig        = new PractiseStepConfig();
        GameModeConfig            = new GameModeConfig();
        TrainingConfig            = new TrainingConfig();
        TattooConfig              = new TattooConfig();
        EquipmentConfigData       = new EquipmentConfig();
        TourConfig                = new TourConfig();
        GuideConfig               = new GuideConfig();
        FunctionConditionConfig   = new FunctionConditionConfig();
        RoleShapeConfig           = new RoleShapeConfig();
        FashionConfig             = new FashionConfig();
        FashionShopConfig         = new FashionShopConfig();
        VipPrivilegeConfig        = new VipPrivilegeConfig();
        pushConfig                = new PushConfig();
        presentHpConfigData       = new PresentHpConfig();
        LotteryConfig             = new LotteryConfig();
        starAttrConfig            = new StarAttrConfig();
        qualityAttrCorConfig      = new QualityAttrCorConfig();
        skillUpConfig             = new SkillUpConfig();
        RankConfig                = new RankConfig();
        signConfig                = new SignConfig();
        NewComerSignConfig        = new NewComerSignConfig();
        FightingCapacityConfig    = new FightingCapacityConfig();
        BodyInfoListConfig        = new BodyInfoListConfig();
        BadgeSlotsConfig          = new BadgeSlotConfig();
        GoodsComposeNewConfigData = new GoodsComposeNewConfig();

        SceneConfig = new SceneConfig();

        ReboundAttrConfigData    = new ReboundAttrConfig();
        CareerConfigData         = new CareerConfig();
        PotientialEffectConfig   = new PotientialEffectConfig();
        PVPPointConfig           = new PVPPointConfig();
        WinningStreakAwardConfig = new WinningStreakAwardConfig();
        ArticleStrengthConfig    = new ArticleStrengthConfig();
        PhRegainConfig           = new PhRegainConfig();
        MatchAchievementConfig   = new MatchAchievementConfig();
        SpecialActionConfig      = new SpecialActionConfig();
        StealConfig           = new StealConfig();
        CurveRateConfig       = new CurveRateConfig();
        DunkRateConfig        = new DunkRateConfig();
        AIConfig              = new AIConfig();
        AttrReduceConfig      = new AttrReduceConfig();
        qualifyingConfig      = new QualifyingConfig();
        qualifyingNewConfig   = new QualifyingNewConfig();
        qualifyingNewerConfig = new QualifyingNewerConfig();
        bullFightConfig       = new BullFightConfig();
        HedgingConfig         = new HedgingConfig();
        roleGiftConfig        = new RoleGiftConfig();
        DebugConfig           = new DebugConfig();
        shootGameConfig       = new ShootGameConfig();
        MapConfig             = new MapConfig();
        activityConfig        = new ActivityConfig();
        trialConfig           = new TrialConfig();
        gameMatchConfig       = new GameMatchConfig();
        shootSolutionManager  = new ShootSolutionManager();
        talentConfig          = new TalentConfig();
        ladderConfig          = new LadderConfig();
        matchSoundConfig      = new MatchSoundConfig();
        matchMsgConfig        = new MatchMsgConfig();
        MatchPointsConfig     = new MatchPointsConfig();
        AnimationSampleManager.Instance.LoadXml();
    }
Beispiel #8
0
 public static void Postfix(LadderConfig __instance, BuildingDef __result)
 {
     __result.MaterialCategory = new string[] { "RefinedMetal" };
 }