static public int reverse_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Vector3[] a1; checkArray(l, 1, out a1); var ret = LTUtility.reverse(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
/** * Set the direction of a tween -1f for backwards 1f for forwards (currently only bezier and spline paths are supported) * @method setDirection * @param {float} direction:float the direction that the tween should run, -1f for backwards 1f for forwards * @return {LTDescr} LTDescr an object that distinguishes the tween * @example * LeanTween.moveSpline(gameObject, new Vector3[]{new Vector3(0f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,0f),new Vector3(1f,0f,1f)}, 1.5f).setDirection(-1f);<br> */ public LTDescr setDirection(float direction) { if (this.direction != -1f && this.direction != 1f) { Debug.LogWarning("You have passed an incorrect direction of '" + direction + "', direction must be -1f or 1f"); return(this); } if (this.direction != direction) { // Debug.Log("reverse path:"+this.path+" spline:"+this.spline+" hasInitiliazed:"+this.hasInitiliazed); if (this.hasInitiliazed) { this.direction = direction; } else { if (this.path != null) { this.path = new LTBezierPath(LTUtility.reverse(this.path.pts)); } else if (this.spline != null) { this.spline = new LTSpline(LTUtility.reverse(this.spline.pts)); } // this.passed = this.time - this.passed; } } return(this); }
static public int reverse_s(IntPtr l) { try { UnityEngine.Vector3[] a1; checkArray(l, 1, out a1); var ret = LTUtility.reverse(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }