public override void Select() { if (!_taiChiVoiceInput.IsRecording) { LTUtility.ButtonClickWobble(this.gameObject); rend.material.color = _highlightColor; _taiChiVoiceInput.StartRecording(); } }
public virtual void Select() { FMODUnity.RuntimeManager.PlayOneShot("event:/main/ui_sound_gamelan", transform.position); LTUtility.ButtonClickWobble(this.gameObject); }