private void Run() { if ((Cha == null) || (_npc == null) || (_skill == null)) { return; } Thread.Sleep(_skill.SkillHitTime); Cha.AddEffect(_npc, _skill, true, false); }
private void Run() { if ((Cha == null) || (_npc == null) || (_skill == null)) { return; } Thread.Sleep(_skill.SkillHitTime); Cha.AddEffect(_npc, _skill, true, false); }