Exemple #1
0
 /*
  * GUI stuff
  */
 public void TurnOnGUI(GameObject _trigger)
 {
     //signal that it's ok to show text
     activeGUI = true;
     // set current trigger & kDrop
     currentTrigger = _trigger;
     currentKDrop   = currentTrigger.GetComponent <KnowledgeDrop> ();
     //enable prompt text
     enablePrompt();
     Time.timeScale = 0.3f;         //slow down the world speed
 }
Exemple #2
0
    /*
     * GUI stuff
     */
    public void TurnOnGUI(GameObject _trigger)
    {
        activeGUI = true;
        cursor_x  = cursor_origin.x;
        cursor_y  = cursor_origin.y;

        // set current trigger & kDrop
        currentTrigger = _trigger;
        currentKDrop   = currentTrigger.GetComponent <KnowledgeDrop> ();

        TurnOnGUIText();

//		float newX = -margin - background.width / 2 - topicText.GetScreenRect ().width / 2;
//		float newY = -margin - topicText.GetScreenRect().height / 2;
//		topTextPosition = new Vector2 (newX, newY);

        //		Debug.Log (newY);
//		topicText.pixelOffset = new Vector2 (-margin - background.width/2 - topicText.GetScreenRect().width/2, newY);
        // set its position
    }
Exemple #3
0
 void Start()
 {
     kDrop = GetComponent <KnowledgeDrop> ();
 }
 /*
  * GUI stuff
  */
 public void TurnOnGUI(GameObject _trigger)
 {
     //signal that it's ok to show text
     activeGUI = true;
     // set current trigger & kDrop
     currentTrigger = _trigger;
     currentKDrop = currentTrigger.GetComponent<KnowledgeDrop> ();
     //enable prompt text
     enablePrompt ();
     Time.timeScale = 0.3f; //slow down the world speed
 }