// Update is called once per frame
 void FixedUpdate()
 {
     coolD  -= 1;
     coolDA -= 1;
     if (HP <= 0)
     {
         if (pi.QuestTaken == 1)
         {
             kq.QuestCompl();
         }
         database.Gold_count += 5;
         this.gameObject.SetActive(false);
     }
 }