Exemple #1
0
 // Update is called once per frame
 void Update()
 {
     if (enemyInfo && enemyInfo.PlayerHealth <= 0 && isDying)
     {
         // Just to check for kill quest
         if (gameObject.GetComponent <KillQuest>())
         {
             kill = gameObject.GetComponent <KillQuest>();
             kill.CheckIfMonsterDied();
         }
         if (GameObject.Find("New Game Object"))
         {
             Destroy(GameObject.Find("New Game Object"));
         }
         if (GameObject.Find("New Game Object(Clone)"))
         {
             Destroy(GameObject.Find("New Game Object(Clone)"));
         }
         StartCoroutine(KillDelay());
         GameInformation.CurrentXp += 20 * enemyInfo.PlayerLevel;
     }
 }