// Update is called once per frame void Update() { if (enemyInfo && enemyInfo.PlayerHealth <= 0 && isDying) { // Just to check for kill quest if (gameObject.GetComponent <KillQuest>()) { kill = gameObject.GetComponent <KillQuest>(); kill.CheckIfMonsterDied(); } if (GameObject.Find("New Game Object")) { Destroy(GameObject.Find("New Game Object")); } if (GameObject.Find("New Game Object(Clone)")) { Destroy(GameObject.Find("New Game Object(Clone)")); } StartCoroutine(KillDelay()); GameInformation.CurrentXp += 20 * enemyInfo.PlayerLevel; } }