void Update() { if (Input.GetKeyDown(KeyCode.I)) { keyMapper.Invert(); } if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); } /* FlASH */ if (flashActive) { flash.alpha = Mathf.MoveTowards(flash.alpha, 0, Time.deltaTime); flashActive = flash.alpha > Mathf.Epsilon; } /* FlASH */ }