// Update is called once per frame void Update() { if (!lateInitialized) { if (transform.Find("Kart") != null) { LateInitialize(); } else { return; } } if (networkState != null) { state = networkState; networkState = null; } //state KartState tempState = state.UpdateState(); if (tempState != null) { state = tempState; } //speedometer trueSpeedTimer += Time.deltaTime; if (trueSpeedTimer > 0.25f) { trueSpeed = Vector3.Distance(transform.position, oldPosition) / trueSpeedTimer; trueSpeedTimer = 0; oldPosition = transform.position; } Vector3 cameraPos = transform.Find("Main Camera").localPosition; if (!GetComponent <Placement>().gameFinished) { transform.Find("Main Camera").localPosition = Vector3.Lerp(cameraPos, targetCameraPos, Time.deltaTime); } if (transform.position.y <= -200) { Reset(0, true); } turnWheels(); }