void SaveCurrentGameState() { JsonWrapper wrapper = new JsonWrapper(); GameData data = new GameData(); data.GoldenBallsCollected = goldenBallsCollected; data.skinSelected = 0; wrapper.gameData = data; wrapper.SaveData(); }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); doors = new int[] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; wrapper.Path = Application.persistentDataPath + "/" + wrapper.Filename; var questions = new List <Question>(); var questionData = new QuestionData(); questions = AddQuestions(questions); questionData.Questions = questions; wrapper.SaveData(questionData); SceneManager.LoadScene("Roomly"); }